• Welcome To


    The International










    IAAMC's current research areas include: design, advertising, graphic design, industrial design, interior design, media arts, animation and special effects, audio, visual and digital media, game design and programming, photography, web design and interactive media, fashion, fashion design, fashion management, entertainment design, event management, and the exploration of emerging forms.






    Additional Areas of Study

Who we are !

The International Academy of Arts, Media & Creativity (IAAMC) is an assembly of leading professionals from various disciplines dedicated to embracing progress and the ever evolving nature of traditional and interactive media.

At IAAMC we strive to:

To facilitate the vibrant exchange of new ideas, business models and trend information
To provide a networking opportunity for members of the IAAMC for professional advancement
To educate our members and promote innovative thinking about the constantly changing nature of the Arts and Media

Why Choose IAAMC

Accreditation from IAAMC is your passport to the exciting, emerging fields of Arts and Media. Our certification allows you to locate ample job opportunities and enjoy the chance to create truly innovative work utilizing new and powerful tools for communication. We ground our members with cutting-edge training in various fields. As part of the Computer Arts—New Media program, IAAMC offers accreditation in Web and Interactive Design and Production, Motion Graphic Design, Contemporary Visual Design and Communications, Print Design and Production and Photography and Imaging along with many others. Entering into the new world of creativity with accreditation from our academy will provide you with the skills required to design across today's diverse arts and media, and a portfolio that proves it.


  • To focus on the exploration of the creative and expressive potentials of digital media.
  • To develop non-standard approaches to the potentials of the computer.
  • To provide an educational setting that balances the study of technology and art (or design) with inquiry that is conceptual, critical, social, cultural and historically informed.
  • To expand the breadth of the knowledge of each student and encourage them to become a vital force in terms of cultural production.
  • To be immersed in a multi-perspective approach to knowledge acquisition.
  • To train each student to contextualize their work and the work of others in relation to the current field of digital media oriented practice and research.
  • To develop a technological knowledge-body that is particularly relevant to each individual’s practice and research.
  • To define bridging languages to other disciplinary domains – communicating and coming to understand multiple approaches to contemporary creative technological practices.
  • To foster critique and discussion by mentors, lecturers, external critics, curators, and peers.
  • To expand on a media art focus that incorporates digital media in some aspect of production.
  • To graduate articulate individuals.
  • To provide a curriculum that hybridizes, redefines and/or re-articulates the digital arts as an ongoing pursuit.